![]() ![]() But this also leads to a lot of people missing out. If you're fighting to protect your territory, the last thing you want is a bunch of randos who might not even be in your company. It makes sense, giving them ownership over their personal conflicts. See, it's up to the companies involved in the war to create their teams. It turned out that the war had actually occurred as planned, it only took 15 minutes, and I wasn't invited to play. ![]() The war was meant to have started 15 minutes prior. I'd been waiting all day, too scared to log out and potentially get trapped in a queue, and when I was halfway through another quest to cull the wolf population, I realised that things were running late. Instead, these are scheduled battles that give everyone time to prepare and make sure they're in-game when they begin. ![]() ![]() Conveniently, wars don't start immediately.
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